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Modelling by numbers: An introduction to procedural geometry.

Part Two B: Making cylinders interesting

Now we have some more interesting building blocks. Importantly, we now have the ability to make things with curves. This opens the door to so many shapes found in nature.

We’re going to have a look at two of them. Continue reading

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Modelling by numbers: An introduction to procedural geometry.

Part Two B: Making cylinders interesting

Welcome to part two. This is where we move on to our second basic shape: the cylinder. Continue reading

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Modelling by numbers: An introduction to procedural geometry.

Part One B: Making planes interesting

OK, we’ve learned to make planes and boxes. Those are basic building blocks. Blocks that can be combined and extended in all kinds of interesting ways. Let’s look at a couple of examples… Continue reading

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Modelling by numbers: An introduction to procedural geometry.

Part One A: The plane

Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions. Continue reading

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The first Ludus silva demo has arrived. Here we present the Plant Editor, allowing you to create any number of weird or wonderful plants. Features of the demo include: 3 Plant presets 1 Photo scene, with 3 skies for taking … Continue reading

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A slightly belated introduction – I should have known one of the websites would get left behind.. Introducing Ludus silva Ludus silva is a sandbox/strategy game native to the South-eastern region of Australia, eventually with a worldwide distribution. Plants are … Continue reading

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And it’s done – Min Min is now available on Google Play. Get it here. Enjoy

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All is looking good for Min Min’s Android release tomorrow. Stay tuned!

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Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play™ from the 1st of February, 2013. Min Min is a 3D flying and collection game for handheld mobile … Continue reading

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A bit of background first, on both Min Min and me. Min Min is a game built for Android phones (with plans to port to iPhone) using the Unity engine. It’s not quite finished yet, but that’ll happen soon. Before … Continue reading

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