GCAP and game instruction

So, the first week of full time production begins. Last week was partly taken up with GCAP, a game developer conference in Melbourne. This year there was an awesome talk on character development by the guys from Halfbrick, which made me wish I was much better at character drawing. Well, practice, I guess.

This week is dedicated to help, tips and generally trying to make sure that someone new to Min Min knows exactly what to do. This has been a common problem for people I’ve shown the game to. Actually it seems to be a very common problem for games in general – and the last thing you want to do is fill the screen with text, or stop the game to show the player something. I have a bunch of ideas on how to do this while keeping text on the screen to a minimum, so I’ll have to try that out and see how it goes.

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