Welcome
Modelling by numbers: An introduction to procedural geometry.
Supplementary (Terrain)
A while ago, I posted a tutorial, or rather a series of tutorials, about generating procedural meshes in Unity. It got quite long, and I had to remove a bunch of topics that I had originally intended to cover. The Modelling by numbers tutorial got a very positive response, and also quite a few people asking for extra information, mostly to do with the topics that I had discarded. So I figured I’d revisit them. What follows is one of them.
Modelling by numbers: An introduction to procedural geometry.
Part Two B: Making cylinders interesting
Now we have some more interesting building blocks. Importantly, we now have the ability to make things with curves. This opens the door to so many shapes found in nature.
We’re going to have a look at two of them. Continue reading
Modelling by numbers: An introduction to procedural geometry.
Part Two B: Making cylinders interesting
Welcome to part two. This is where we move on to our second basic shape: the cylinder. Continue reading
Modelling by numbers: An introduction to procedural geometry.
Part One B: Making planes interesting
OK, we’ve learned to make planes and boxes. Those are basic building blocks. Blocks that can be combined and extended in all kinds of interesting ways. Let’s look at a couple of examples… Continue reading
Modelling by numbers: An introduction to procedural geometry.
Part One A: The plane
Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions. Continue reading
The first Ludus silva demo has arrived. Here we present the Plant Editor, allowing you to create any number of weird or wonderful plants. Features of the demo include: 3 Plant presets 1 Photo scene, with 3 skies for taking … Continue reading
A slightly belated introduction – I should have known one of the websites would get left behind.. Introducing Ludus silva Ludus silva is a sandbox/strategy game native to the South-eastern region of Australia, eventually with a worldwide distribution. Plants are … Continue reading
And it’s done – Min Min is now available on Google Play. Get it here. Enjoy
All is looking good for Min Min’s Android release tomorrow. Stay tuned!
Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play™ from the 1st of February, 2013. Min Min is a 3D flying and collection game for handheld mobile … Continue reading