Min Min
And it’s done – Min Min is now available on Google Play. Get it here. Enjoy
All is looking good for Min Min’s Android release tomorrow. Stay tuned!
Jayelinda is pleased to announce that Min Min will be released for Android next month. It will be available on Google Play™ from the 1st of February, 2013. Min Min is a 3D flying and collection game for handheld mobile … Continue reading
A bit of background first, on both Min Min and me. Min Min is a game built for Android phones (with plans to port to iPhone) using the Unity engine. It’s not quite finished yet, but that’ll happen soon. Before … Continue reading
Tagged android, unity
Comments Off on Min Min and Performance in Unity
Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the Min Min, and I think I’ve … Continue reading
So, the first week of full time production begins. Last week was partly taken up with GCAP, a game developer conference in Melbourne. This year there was an awesome talk on character development by the guys from Halfbrick, which made … Continue reading
Bet you thought I’d disappeared, huh? That’s what happens when you have too many things to be doing. Actually, a whole lot of progress has been made on Min Min in the spare hours. Most of the gameplay is in … Continue reading
Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions … Continue reading
So, I’ve been working on a new game. It’s for Android phones, using the Unity engine. It’s been an interesting journey so far, involving dusting off a few old skills, but I’m sure it’ll be worth it. Min Min is … Continue reading