Welcome
A bit of background first, on both Min Min and me. Min Min is a game built for Android phones (with plans to port to iPhone) using the Unity engine. It’s not quite finished yet, but that’ll happen soon. Before … Continue reading
Tagged android, unity
Comments Off on Min Min and Performance in Unity
Help and UI are not always the most interesting parts of a game to work on, but I think I’ve made good progress. I’ve had a whole bunch of feedback from people playing the Min Min, and I think I’ve … Continue reading
So, the first week of full time production begins. Last week was partly taken up with GCAP, a game developer conference in Melbourne. This year there was an awesome talk on character development by the guys from Halfbrick, which made … Continue reading
Bet you thought I’d disappeared, huh? That’s what happens when you have too many things to be doing. Actually, a whole lot of progress has been made on Min Min in the spare hours. Most of the gameplay is in … Continue reading
Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions … Continue reading
So, I’ve been working on a new game. It’s for Android phones, using the Unity engine. It’s been an interesting journey so far, involving dusting off a few old skills, but I’m sure it’ll be worth it. Min Min is … Continue reading
Well, yesterday I coughed up $3000 for Unity Android Pro. The idea is to make games and sell them – hopefully. I’d started on a game idea already – still at a prototyping phase – so I had a project … Continue reading