android
And it’s done – Min Min is now available on Google Play. Get it here. Enjoy
All is looking good for Min Min’s Android release tomorrow. Stay tuned!
A bit of background first, on both Min Min and me. Min Min is a game built for Android phones (with plans to port to iPhone) using the Unity engine. It’s not quite finished yet, but that’ll happen soon. Before … Continue reading
Tagged android, unity
Comments Off on Min Min and Performance in Unity
Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions … Continue reading
So, I’ve been working on a new game. It’s for Android phones, using the Unity engine. It’s been an interesting journey so far, involving dusting off a few old skills, but I’m sure it’ll be worth it. Min Min is … Continue reading
Well, yesterday I coughed up $3000 for Unity Android Pro. The idea is to make games and sell them – hopefully. I’d started on a game idea already – still at a prototyping phase – so I had a project … Continue reading