Programming

Modelling by numbers: An introduction to procedural geometry.

Supplementary (Terrain)

A while ago, I posted a tutorial, or rather a series of tutorials, about generating procedural meshes in Unity. It got quite long, and I had to remove a bunch of topics that I had originally intended to cover. The Modelling by numbers tutorial got a very positive response, and also quite a few people asking for extra information, mostly to do with the topics that I had discarded. So I figured I’d revisit them. What follows is one of them.

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Modelling by numbers: An introduction to procedural geometry.

Part Two B: Making cylinders interesting

Welcome to part two. This is where we move on to our second basic shape: the cylinder. Continue reading

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Modelling by numbers: An introduction to procedural geometry.

Part One B: Making planes interesting

OK, we’ve learned to make planes and boxes. Those are basic building blocks. Blocks that can be combined and extended in all kinds of interesting ways. Let’s look at a couple of examples… Continue reading

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Modelling by numbers: An introduction to procedural geometry.

Part One A: The plane

Procedural geometry is geometry modelled in code. Instead of building 3D meshes by hand using art software such as Maya, 3DS Max or Blender, the mesh is built using programmed instructions. Continue reading

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A bit of background first, on both Min Min and me. Min Min is a game built for Android phones (with plans to port to iPhone) using the Unity engine. It’s not quite finished yet, but that’ll happen soon. Before … Continue reading

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Well, it’s been a busy week with a lot of progress made. I’ve been concentrating on getting everything in and running in some form or other so that I can go head-to-head with the framerate without worrying about future additions … Continue reading

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So, I’ve been working on a new game. It’s for Android phones, using the Unity engine. It’s been an interesting journey so far, involving dusting off a few old skills, but I’m sure it’ll be worth it. Min Min is … Continue reading

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Well, yesterday I coughed up $3000 for Unity Android Pro. The idea is to make games and sell them – hopefully. I’d started on a game idea already – still at a prototyping phase – so I had a project … Continue reading

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